A creative atelier crafting immersive movies and games — and nurturing the next generation of iconic IP.

Studio

We were born from a shared vision of industry veterans — to redefine how stories are told and experienced.

Absynth operates at the intersection of interactive play and cinematic art, functioning not as a high-volume factory but as a bespoke sanctuary for original Intellectual Property.

We take on one or two worlds at a time and see each of them through — from the first sketch in a notebook to the final frame on screen. The same team writes the lore, tunes the mechanics, blocks the cinematics, and scores the soundtrack, so a project never loses its voice on the way to release.

The disciplines we keep in-house — narrative design, interactive systems, real-time cinematics, world-building, art direction, and original score — are the ones that shape a world's identity. Everything else we partner for. It keeps the studio small on purpose: eighteen people, no publisher holding the pen, and full ownership of every IP that leaves the building.

Movies and games are cut from one source. A title and its feature share the same canon, the same art bible, and the same crew, so the world you play in and the world you watch are never two interpretations of an idea — they are one idea, seen twice.

Projects

A feature about a diver who maps a coral reef that remembers being a city.

Format
Animated feature
Status
In production
Runtime
~104 min
Pipeline
Real-time, engine-rendered

An open-world garden at the end of time. Cultivate a dying biosphere while its last caretaker slowly wakes up to you.

Format
Open world, single-player
Status
Development
Window
2026
Platforms
PC, console

A neon courier sim through a city that resets itself every midnight. Learn the loop; break the loop.

Format
Arcade, roguelike run
Status
Released
Platforms
PC

Contact

Have a question, or want to join the team? We'd love to talk.

info@absynth.studio